At the time of launch, this design choice made sense given the size of the GBA screen, but on Wii U it doesn't translate quite so well. On Wii U, side-by-side comparisons with the SNES version show the GBA graphics to be paler and more washed out. For starters, the display area has been zoomed in, so while the sprites are larger it means there's less real-estate to move around inside and the graphics are significantly blockier in comparison to the SNES version. Sadly, the aforementioned changes to the GBA iteration are mostly bad. With this in mind, you'd think it would be easy to simply chuck the same experience onto the GBA and make everyone happy, right? The icing on this action packed cake is the incredibly raucous soundtrack and simultaneous 2-player mode. The original SNES game was created when Konami was at the top of its game and features some of the consoles' most beautiful 2D sprite work plus a whole plethora of SNES trickery, including sprite-scaled set-pieces and mode 7 rotation in the top-down stages. Taking place across six increasingly difficult stages your task is to take down each end of level boss while getting ever closer to the final battle inside the alien lair. We've already been blessed with a Wii U Virtual Console port of Konami's 1992 SNES masterpiece Contra III: The Alien Wars, and now Contra fans can also pick up Contra Advance: The Alien Wars EX – a GBA port of the SNES game with a number of significant changes.Īs usual, some not-so-friendly aliens have invaded the planet and it's up to you to eliminate them all using excessive violence. Unless someone at Nintendo or Konami is proactive and decides to rectify this mishap, then we'll never see Contra again.The Contra series of games includes some of the run-and-gun genre's greatest titles along with the Metal Slug series you won't find a finer bunch of ridiculously tough, immaculately designed platform action experiences. The problem with Contra 1, as I see it, is that since the game was never checkmarked on the original list, then Nintendo did not emulate it or do any of the other processes needed to get the game live (like boxarts, manuals, ESRB, etc). That is assuming the original contract didn't give Nintendo the power to re-issue the games on any place they so choose. Whenever the game needs to be re-issued (like Wii U VS, or NES Classic), then it's just a matter of making a new contract. After Nintendo had emulated those games, and were sure they games ran okay, then that's where all the contracts, licensing, and rating stuff happens. Well, since it's Nintendo that actually emulates the games and does all the work to put them on the VC (or whatever other place, like a NES Classic), then I assume the original list was just for Konami to tell Nintendo which games Konami wanted Nintendo to re-issue. Hopefully someone from Konami or Nintendo reads this and decides to correct the mistake for the Switch's VC-like service? Presumably, the reason why Contra is not in the NES Classic is because Nintendo just worked with the games that had been approved way back in 2006, and asking again (specially in the state Konami is in) would probably present bureaucratic hurdles.Īnd that, my friends, is simple reason why we have never gotten those games again. Years later, a person in Konami's digital department wanted to correct this error and resubmit the list to include Contra, and the Genesis titles, but before that could happen, that person was no longer in a position to go forward with it. The reason why Contra was never added to the VC? A clerical error: someone forgot to checkmark the game on the list before sending it back. He told me that before the Wii's VC went live, Nintendo sent certain 3rd party publishers a list with all their previous games, and asked which of those games they wanted to have reissued on the VC. Well, thanks to a former Konami employee who wishes to remain anonymous, the answer is quite simple, and bureaucratically baffling. Are there legal issues preventing the games, specially Contra, from being re-issued? What's going on? However, the sequel (Super C), has been listed each time. And in the case of the original Contra, it wasn't even included in the Wii U, and the 3DS' VC, or the NES Classic. The games completely skipped the Wii's VC. were never released on the Virtual Console. *This information has been cleared by moderators.įor years, people have wondered how come the NES Contra, and Genesis titles like Castlevania Bloodlines, Contra Hard Corps, Rocket Knight, etc.
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